
If you can hide it for example by pointing it to the side of a doorway and then quickly moving it into position when someone runs through, it will leave the enemy unaware. Tip 3: When using your Sniper Rifle, the laser dot that is used for aiming is also visible to the enemy. A good sniper also knows to check his surroundings almost constantly. This act deters spies and other classes from getting behind them while scoped in. Tip 2: Snipers should always keep their backs against a wall or something solid if possible. You can also take out teleporters and dispensers if engineers aren’t constantly repairing them. 'Im strong, but no one could throw an arrow that hard. How With arrows 'Now, hold on,' you might be thinking.
#TEAM FORTRESS 2 SNIPERS HOW TO#
The question is how to stop these cheaters from wind-sprinting around like they own the place. Tip 1: If you are sniping and can see an enemy turret being built take a shot at 100% power. Any experienced sniper will tell you how irritating it is when your targets keep moving around. Of course any enemy that is stationary should be killed immediately regardless of class. Medics can be another great class to take out but are fairly difficult to keep targeted. If not, I would recommend taking out slow moving enemies like heavies and soldiers who can hit you from a distance. If there are enemies rushing your position they come first. After the target is taken out you have a choice.

This is done by picking them out and strafing back and forth, while zoomed, to get the headshot. The first target all snipers should focus on is other snipers. Good snipers will need to be vigilant when targeting their enemies and must focus on whom they attack first. Turrets, heavies, demos, soldiers and pyros can easily tear down snipers if they get too close while even scouts, spies and medics will do their fair share of damage. While snipers are excellent tools on the field they are also very vulnerable. This leaves the machete which deals comparable damage to most other melee weapons. The snipers secondary weapon is a fully automatic “machine pistol†that deals low damage for close encounters. Even when not fully charged a head shot automatically has a 100% chance to crit and will most likely kill a weaker target.

At 100 percent it will deal the highest amount of damage and will kill just about anyone in a single head shot.

The charge shows when you scope in and ranges from 0-100%. The snipers main weapon is the sniper rifle (obviously) which deals moderate to high damage depending on how long it charges. Any veteran sniper knows that it’s not about how many people you hit, but who you hit. The sniper is a fairly simple class to pick up but to master requires quick reflexes, knowledge of the map and good timing.
